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A week in paradise postal 2
A week in paradise postal 2









a week in paradise postal 2
  1. A week in paradise postal 2 mod#
  2. A week in paradise postal 2 mods#

Police are much tougher and sport deadlier weapons.Civilians now have more models, as well as accessories such as handbags and hats.

A week in paradise postal 2 mods#

  • Weapons from other mods such as Eternal Damnation and mods are ported in and placed in various areas of POSTAL 2.
  • Some of Eternal Damnation weapons which were not present in AWP were added instead (Axe, Bali, Shears, MP5, Glock, M79 Grenade Launcher).ĪWP combines both POSTAL 2 and Apocalypse Weekend together, thus giving the player access to the Apocalypse Weekend weapons whilst playing the base game and allowing one to play through the whole "week" as a single campaign. The steam version of the game has some features and content ported from AWP (mostly Eternal Damnation weapons) but it has been applied to the whole game not exclusively to said game mode.Īll of content, the arcade mini-games, and the School Daze map/mission is not present in POSTAL 2 Complete.

    a week in paradise postal 2

    The game mode only combines POSTAL 2 and Apocalypse Weekend into one 7 days long campaign. On December 13 2013, "A Week In Paradise" was officially added to POSTAL 2 Complete as a game mode, which is often confused with the mod.

    A week in paradise postal 2 mod#

    In order for it to be played, a copy of Apocalypse Weekend is also required due to the features imported from that game.ĭue to the high praise the mod received, it was later officially shipped by RWS in a bundle called the Fudge Pack. Of note is the lack of load zone signs on the bridge to the Estates this, combined with the name of the load zone image that leads from Home to Chicken Queen Estates, seems to imply that these two maps were not separated when these pictures were taken.A Week In Paradise ( AWP for short) is a third party modification for POSTAL 2, released on September 25th 2007. The image used in the load zone that leads from the Main Street to the Office Complex shows the bridge heading to Chicken Queen Estates without a roof, the large wall to the left of the bridge absent, and different text underneath the image of Gary Coleman. The load zone images used in the one leading from the Ghetto to the Greenbelt most notably shows an early Meat World sign, but also has lighter bushes and a different, much shorter wall at the Asylum.

    a week in paradise postal 2

    Most of these were taken in early versions of the map, giving a glimpse into what they looked like pre-release. Load zones use screenshots of the map the zone leads to in order to create the illusion of a continuous map. Get in-game screenshots and more load zones One of them is in FP_Weapons.ukx, and the other is in MP_Weapons interestingly, the animation in the latter was not present in the Share the Pain version of the game, meaning that it was added sometime after the game's Complete release. The Pistol actually has two unused animations for reloading it. Some of these can be triggered by using the "forcereload" command in the console. The weapons ported from Eternal Damnation still have their reload animations, but go unused here.

    a week in paradise postal 2

    It consists of the weapon animations that were used prior to the Share the Pain version of the game the new animations are stored in MP_Weapons.ukx.Īnimations for reloading the weapons that do not need to do so (the Machine Gun, Shotgun, etc.) still exist most of them are found in the aforementioned FP_Weapons.ukx package, though some of them are present in different packages. Unused Animations Pre-Share the Pain Weapon AnimationsįP_Weapons.ukx is an entire animation package that goes completely unused. The latest one that focuses on the Dude's less linear journey through parts of Paradise we've already seen.











    A week in paradise postal 2